Hey all :)
I'm in the middle of developing my combat system and ran into this problem.
Basically I want to ensure that every animationClip I'm using has three new time values.
I'm looking to have a time for the pre-hit phase of an attack, the hit phase and the wait for input phase as I call it :)
I was thinking about extending the AnimationClip class, but would that make me able to use my new type of animation in the unity editor?
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